Epic Mickey 2
Leading and scheduling a team of 9 artists for 5 levels during 3 month period from blockout to final quality.
Technical Art support using Junction Point Studio's modified-Gamebryo framework to implement design and gameplay requirements.
Success of these levels was pivotal to guarantee continued collaboration with Junction Point Studios for 360/PS3 versions of the full game.
Leading and scheduling a team of 9 artists for 5 levels during 3 month period from blockout to final quality.
Technical Art support using Junction Point Studio's modified-Gamebryo framework to implement design and gameplay requirements.
Success of these levels was pivotal to guarantee continued collaboration with Junction Point Studios for 360/PS3 versions of the full game.